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Concept art and 3D modeling

LLAMA RUNER FOR GENITEAM SOLUTIONS 

For this game, I was responsible for creating quick sketches for the character and its skins, followed by the production of all 3D character models and textures.

I was also tasked with environment modeling and texturing, based solely on the client's descriptions.

As it was a mobile endless runner game, the models needed to be highly optimized for performance.

GENITEAM SOLUTIONS

Other low-poly characters modeling with hand-painted textures based on the client's concept art.

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