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Concept art and 3D modeling
LLAMA RUNER FOR GENITEAM SOLUTIONS
For this game, I was responsible for creating quick sketches for the character and its skins, followed by the production of all 3D character models and textures.
I was also tasked with environment modeling and texturing, based solely on the client's descriptions.
As it was a mobile endless runner game, the models needed to be highly optimized for performance.
GENITEAM SOLUTIONS
Other low-poly characters modeling with hand-painted textures based on the client's concept art.
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